Monday, February 18, 2013
Legendary Weapon Wipeout
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With 27 Mystic Clovers remaining until I finally complete my Kudzu, I can safely say there has been nothing legendary about its construction. Arduous or laborious, yes, but not legendary. I would also go as far as to state that constructing a legendary weapon almost killed all the passion I had for Guild Wars 2.
Fundamentally, a legendary weapon requires little more than money. If you have it, at least 80% of it can be completed in moments (if you don’t, I dread to think). In my circumstance, my buy orders for Leaf of Kudzu and Tier 6 crafting materials were fulfilled in around thirty minutes, I then finished up by heading over to Frost gorge Sound to buy Icy Runes tones. This ease of access through wealth lead me to believe the endeavour would be quick and painless, but the reality is that there are several obstacles designed to unnecessarily protract the progress; Gift of Mastery and Mystic Clovers.
For those who don’t know, the Gift of Mastery requires 250 Obsidian Shards (2100 Karma each, or numerous Fractal Relics/Laurels) Gift of Exploration (100% World Completion), Bloodstone Shard (200 Skill Points), Gift of Battle (500 tokens from WvW) and finally Mystic Clovers as part of the Gift of Fortune.
If you are thinking about constructing a Legendary weapon, I would sincerely advise you break down the above list into time versus enjoyment. World Completion and the Bloodstone Shard go hand in hand and are relatively simple (albeit incredibly slow) and made significantly worse if you have a profession which isn't blessed with reliable swiftness. Unfortunately for me, I complete this on my Mesmer, which was nothing short of agony when relying on a 13 second swiftness and Blink. This then leaves hundreds of thousands of Karma remaining for your Mystic Clovers and Obsidian Shards. The former, single handily has to be the worst addition to Guild Wars 2.
I can only assume the individual who designed Mystic Clovers and thought it was a good idea, missed the memo on “fun”. Having used hundreds upon hundreds of Obsidian Shards, I only have 50 Mystic Clovers. With a 30% chance to obtain one, it’s a miserable experience and protracting a process just for the sake of it. This continued focus on the Mystic Forge and random results is not only cruel, but also undermines everything ArenaNet attempted to achieve when they designed Guild Wars 2.
I understand that obtaining a Legendary item should be difficult and time consuming, but not in this fashion. I haven’t done anything “Legendary” in order to obtain mine. I haven’t killed a dragon, completed every dungeon, plucked a feather from a rare moa bird or taken part in a scripted quest chain. Instead, I've saved 1000 gold, placed orders on the Trading Post and ran between 5 Way points in the Cursed Shores to obtain the Karma I need. How is any of this reflective of the weapons legendary status? guild wars 2 gold
The irony of all this is the fact that I set about creating this Kudzu to sell, having already sold two Bolts between two other friends for 3333g and 3000g (they did ALL the work). However, the thought of doing it again, by myself leaves me reeling, so much so I've decided just to equip it when it’s finished.
Were I to suggest a fix for the acquisition of a Legendary weapon, it would simply be a quest chain that mirrored that of the Paladin or Warlocks in World of Warcraft that sent you to the ends of the world and back in order to obtain your unique mount. Using this as a framework (that also leads to obtaining a precursor), while removing all RNG from the process would make it a much more enjoyable experience. As it currently stands however, you’ll find me on Desolation, wild eyed and dishevelled, continuing to run events on the Cursed Shores.
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Tuesday, January 29, 2013
The second career morphology Vindictus Kay: Vampire Hunter
Since the Marksman Kay open, he breaks with the traditional super gorgeous fighting on Vindictus "unique" super-precise determination mechanism as well as the whole scene can undermine the "ultra-realism, has been let players shouted fun! However, do not think this is the limit, "Rocky Hero" is not like to take the unusual way, create the ultimate Kay second career morphology: Vampire Hunter is coming soon! (1)
Speaking of vampire hunters come to mind is the moonlight, silver bullets, justice messengers, jumping castle and killing scenes full of Gothic aesthetics, the entire screen flirtatious and brutality coexist to form a unique beauty. Vampire Hunter Keay is extended based on these unique elements derived alternative warriors, to show the players another unique aesthetics of violence.sell cheap Vindictus gold (2)
Remove his famous name and his ornate style of fighting, "Vampire Hunter" can be regarded as a new career, Kay put down his bow and arrow, and replaced with a crossbow gun from a revenge soldiers into the next month the messenger of justice, in his eyes, spread out the the deeper cold and proud, but this is only small changes in the appearance of nothing, even more crazy than "God shot", "Vampire Hunter" fighting crossbow gun Kay need to be closer to the enemy, and weapons into a magical elements, let the battle screen look more gorgeous. Vampire story, they are often hunters teach "the face of the enemy guns do not have any feelings." Kay is also true, "vampire hunter" in addition to Kay's usual calm, haughty, high operating in combat, and there are a layer of brutality, with the new weapons introduced a series of new skills a lot more explosive than ever before, and more deadly, coupled with the close of the way of fighting, knife and crossbow gun switch use, allowing the player to experience even more exciting, tension, people unable to stop the fighting experience. (3)Buy And Sell Vindictus gold
"Vampire Hunter" coming soon, Keay second career form of alternative aesthetics of violence to bring you more exciting, more smooth cool fight you to experience, what are you waiting for? Smooth cool fighting enjoy the passion, all in the "Rocky Hero"! More details please pay attention to the official website. (4)
Saturday, January 19, 2013
Guild Wars 2 surpasses 3 million sales, ArenaNet looks to the new year
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Guild Wars 2 made it through the last few months rather nicely, and ArenaNet announced today their 2012 MMO has sold over three million units. Now that's pretty dang impressive, considering the game's only been out since August. Just a couple weeks after it came out, ArenaNet's MMO raked in over two million sales.
Not that the studio has any plans to slow down. In a lengthy post on the official site, Guild Wars 2 director Colin Johanson laid out a clear map of their plans for 2013.
Whether you're into PVP or PVE, ArenaNet's got something lined up for you. Overall, the idea here seems to be upping the incentives for players to get out and about, explore different parts of the world and play with their guilds. ArenaNet will be adding a new currency system, for instance, that allows players alternative means of unlocking certain items. Dailies and achievements will also be getting some attention in the coming months. buy or sell GW2 items
The full post can be found here. Or you could just listen to Johanson talk about it all.
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Thursday, January 10, 2013
Winter Weekends: Double Slayer And Fishing Xp For Members
Every Saturday and Sunday in December is a Winter Weekend for members, each with its own themed bonus!
This weekend, whether you’re heading to your nearest Slayer Master or picking up your rods, baits and lures, you’re in for a treat. There’s double XP from killing slayer targets and for Fishing at fishing spots - especially useful if you're levelling hard to 90 and beyond for Player-Owned Ports!Buy RS/Runescape Gold
This Winter Weekend runs from Saturday 22nd December 00:00 GMT until Sunday 23rd December 23:59 GMT. Don’t forget that every Winter Weekend hosts a new bonus – for next week’s finale, there’ll be snowman raids!
If you’re after more festive fun, anyone who’s a member during December will get the awesome Festive Aura, which bestows a +50% XP boost for 30 minutes a day, and works alongside the XP gain active this weekend! To grab your aura and take part in Winter Weekends, click here and become a member today.
Thursday, January 3, 2013
Diablo the God under 3 difficult experience rewards may be raised.
Before we have done a players game difficulty voting, the results of nearly 20,000 votes, 90 percent of the players have chosen a game less than six strength, which may account for the low efficiency under difficult or reward "is not enough attractive. In the following blue stickers, Blizzard seemed to be aware of this problem, and ready to change the game intensity incentive mechanism to achieve, especially in the experience value in access, after all, the main focus of the game or how to faster improve pinnacle level . Diablo 3 Gold For Sale
Lylirra
Blizzard spokesman
About the difficult experience rewards may enhance
Like Grimiku mentioned in a prior post, we have been trying to avoid allowing the player that can play even in low difficulty Gengshuang, but had to go to a higher degree of difficulty "situation. In the ideal case, the players only want to challenge their case before going to open the monster strength, and experience rewards just as a cool head of Tim.
On the other hand, we also realize that many players for efficiency "had to" play low difficulty (especially to brush experience), this is not a good situation. Therefore, if you do not want to completely change the monster strength system reward mechanism, the change the experience reward indeed is one of the most viable solution, we may make some changes in this regard.Buy Diablo 3 Gold
In addition to these temporarily have no more details, but we did receive your feedback, and will try this to find a suitable solution. I am very concerned about the intensity of the problem of the open game, I really feel forced MP0 game, because almost every game is the same choice, and always choose ACT3 last several tasks to improve the situation, Thank you. Fully understand that we are to choose the best solution from a variety of possible ways.
(For example, do not let the negative experience queuing too long)
If you are very worried about the players because of some kind of setting and not able to play the game of high-strength, but you are wrong, in fact, we are forced to play a lower level of intensity.
Not so absolute monster strength system was originally one of the goals is not to let the players and force yourself to choose higher difficulty because of the strength of incentives, but now it seems a slight deviation of this goal. D3 Gold For Sale
This goal is still the need to continue to be maintained, but we will still continue to improve the balance of the entire system, especially in experience rewards, so that the various types of players can play the game more enjoyable. You only need to spend five minutes you can let other chapters have more playability! No, things done, the total is not so simple. However, we did receive a lot of feedback on the improvement of the other chapters, are also looking for the best way to resolve, but now there is no more information to share with you (the internal discussions are already under way).
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