Before we have done a players game difficulty voting, the results of nearly 20,000 votes, 90 percent of the players have chosen a game less than six strength, which may account for the low efficiency under difficult or reward "is not enough attractive. In the following blue stickers, Blizzard seemed to be aware of this problem, and ready to change the game intensity incentive mechanism to achieve, especially in the experience value in access, after all, the main focus of the game or how to faster improve pinnacle level . Diablo 3 Gold For Sale
Lylirra
Blizzard spokesman
About the difficult experience rewards may enhance
Like Grimiku mentioned in a prior post, we have been trying to avoid allowing the player that can play even in low difficulty Gengshuang, but had to go to a higher degree of difficulty "situation. In the ideal case, the players only want to challenge their case before going to open the monster strength, and experience rewards just as a cool head of Tim.
On the other hand, we also realize that many players for efficiency "had to" play low difficulty (especially to brush experience), this is not a good situation. Therefore, if you do not want to completely change the monster strength system reward mechanism, the change the experience reward indeed is one of the most viable solution, we may make some changes in this regard.Buy Diablo 3 Gold
In addition to these temporarily have no more details, but we did receive your feedback, and will try this to find a suitable solution. I am very concerned about the intensity of the problem of the open game, I really feel forced MP0 game, because almost every game is the same choice, and always choose ACT3 last several tasks to improve the situation, Thank you. Fully understand that we are to choose the best solution from a variety of possible ways.
(For example, do not let the negative experience queuing too long)
If you are very worried about the players because of some kind of setting and not able to play the game of high-strength, but you are wrong, in fact, we are forced to play a lower level of intensity.
Not so absolute monster strength system was originally one of the goals is not to let the players and force yourself to choose higher difficulty because of the strength of incentives, but now it seems a slight deviation of this goal. D3 Gold For Sale
This goal is still the need to continue to be maintained, but we will still continue to improve the balance of the entire system, especially in experience rewards, so that the various types of players can play the game more enjoyable. You only need to spend five minutes you can let other chapters have more playability! No, things done, the total is not so simple. However, we did receive a lot of feedback on the improvement of the other chapters, are also looking for the best way to resolve, but now there is no more information to share with you (the internal discussions are already under way).
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