Tuesday, January 29, 2013

The second career morphology Vindictus Kay: Vampire Hunter



Since the Marksman Kay open, he breaks with the traditional super gorgeous fighting on Vindictus "unique" super-precise determination mechanism as well as the whole scene can undermine the "ultra-realism, has been let players shouted fun! However, do not think this is the limit, "Rocky Hero" is not like to take the unusual way, create the ultimate Kay second career morphology: Vampire Hunter is coming soon! (1)


Speaking of vampire hunters come to mind is the moonlight, silver bullets, justice messengers, jumping castle and killing scenes full of Gothic aesthetics, the entire screen flirtatious and brutality coexist to form a unique beauty. Vampire Hunter Keay is extended based on these unique elements derived alternative warriors, to show the players another unique aesthetics of violence.sell cheap Vindictus gold (2)


Remove his famous name and his ornate style of fighting, "Vampire Hunter" can be regarded as a new career, Kay put down his bow and arrow, and replaced with a crossbow gun from a revenge soldiers into the next month the messenger of justice, in his eyes, spread out the the deeper cold and proud, but this is only small changes in the appearance of nothing, even more crazy than "God shot", "Vampire Hunter" fighting crossbow gun Kay need to be closer to the enemy, and weapons into a magical elements, let the battle screen look more gorgeous. Vampire story, they are often hunters teach "the face of the enemy guns do not have any feelings." Kay is also true, "vampire hunter" in addition to Kay's usual calm, haughty, high operating in combat, and there are a layer of brutality, with the new weapons introduced a series of new skills a lot more explosive than ever before, and more deadly, coupled with the close of the way of fighting, knife and crossbow gun switch use, allowing the player to experience even more exciting, tension, people unable to stop the fighting experience. (3)Buy And Sell Vindictus gold


"Vampire Hunter" coming soon, Keay second career form of alternative aesthetics of violence to bring you more exciting, more smooth cool fight you to experience, what are you waiting for? Smooth cool fighting enjoy the passion, all in the "Rocky Hero"! More details please pay attention to the official website. (4)


Saturday, January 19, 2013

Guild Wars 2 surpasses 3 million sales, ArenaNet looks to the new year



(1)

    Guild Wars 2 made it through the last few months rather nicely, and ArenaNet announced today their 2012 MMO has sold over three million units. Now that's pretty dang impressive, considering the game's only been out since August. Just a couple weeks after it came out, ArenaNet's MMO raked in over two million sales.

    Not that the studio has any plans to slow down. In a lengthy post on the official  site, Guild Wars 2 director Colin Johanson laid out a clear map of their plans for 2013.

    Whether you're into PVP or PVE, ArenaNet's got something lined up for you. Overall, the idea here seems to be upping the incentives for players to get out and about, explore different parts of the world and play with their guilds. ArenaNet will be adding a new currency system, for instance, that allows players alternative means of unlocking certain items. Dailies and achievements will also be getting some attention in the coming months. buy or sell GW2 items

    The full post can be found here. Or you could just listen to Johanson talk about it all.
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Thursday, January 10, 2013

Winter Weekends: Double Slayer And Fishing Xp For Members




     Every Saturday and Sunday in December is a Winter Weekend for members, each with its own themed bonus!

    This weekend, whether you’re heading to your nearest Slayer Master or picking up your rods, baits and lures, you’re in for a treat. There’s double XP from killing slayer targets and for Fishing at fishing spots - especially useful if you're levelling hard to 90 and beyond for Player-Owned Ports!Buy RS/Runescape Gold 

    This Winter Weekend runs from Saturday 22nd December 00:00 GMT until Sunday 23rd December 23:59 GMT. Don’t forget that every Winter Weekend hosts a new bonus – for next week’s finale, there’ll be snowman raids!

    If you’re after more festive fun, anyone who’s a member during December will get the awesome Festive Aura, which bestows a +50% XP boost for 30 minutes a day, and works alongside the XP gain active this weekend! To grab your aura and take part in Winter Weekends, click here and become a member today.

Thursday, January 3, 2013

Diablo the God under 3 difficult experience rewards may be raised.





     Before we have done a players game difficulty voting, the results of nearly 20,000 votes, 90 percent of the players have chosen a game less than six strength, which may account for the low efficiency under difficult or reward "is not enough attractive. In the following blue stickers, Blizzard seemed to be aware of this problem, and ready to change the game intensity incentive mechanism to achieve, especially in the experience value in access, after all, the main focus of the game or how to faster improve pinnacle level . Diablo 3 Gold For Sale

Lylirra
Blizzard spokesman
     About the difficult experience rewards may enhance
     Like Grimiku mentioned in a prior post, we have been trying to avoid allowing the player that can play even in low difficulty Gengshuang, but had to go to a higher degree of difficulty "situation. In the ideal case, the players only want to challenge their case before going to open the monster strength, and experience rewards just as a cool head of Tim.

     On the other hand, we also realize that many players for efficiency "had to" play low difficulty (especially to brush experience), this is not a good situation. Therefore, if you do not want to completely change the monster strength system reward mechanism, the change the experience reward indeed is one of the most viable solution, we may make some changes in this regard.Buy Diablo 3 Gold 

     In addition to these temporarily have no more details, but we did receive your feedback, and will try this to find a suitable solution. I am very concerned about the intensity of the problem of the open game, I really feel forced MP0 game, because almost every game is the same choice, and always choose ACT3 last several tasks to improve the situation, Thank you. Fully understand that we are to choose the best solution from a variety of possible ways.

(For example, do not let the negative experience queuing too long)
If you are very worried about the players because of some kind of setting and not able to play the game of high-strength, but you are wrong, in fact, we are forced to play a lower level of intensity.
Not so absolute monster strength system was originally one of the goals is not to let the players and force yourself to choose higher difficulty because of the strength of incentives, but now it seems a slight deviation of this goal. D3 Gold For Sale

      This goal is still the need to continue to be maintained, but we will still continue to improve the balance of the entire system, especially in experience rewards, so that the various types of players can play the game more enjoyable. You only need to spend five minutes you can let other chapters have more playability! No, things done, the total is not so simple. However, we did receive a lot of feedback on the improvement of the other chapters, are also looking for the best way to resolve, but now there is no more information to share with you (the internal discussions are already under way).